{"id":128265,"date":"2024-02-04T10:06:45","date_gmt":"2024-02-04T15:06:45","guid":{"rendered":"https:\/\/v2fr5er78d.funnewsdaily.com\/games\/global-esports-market-report-2024-size-share-growth-cagr-of-18-industry-trends-and-forecast-by-2032\/"},"modified":"2024-02-04T10:06:45","modified_gmt":"2024-02-04T15:06:45","slug":"global-esports-market-report-2024-size-share-growth-cagr-of-18-industry-trends-and-forecast-by-2032","status":"publish","type":"post","link":"https:\/\/v2fr5er78d.funnewsdaily.com\/games\/global-esports-market-report-2024-size-share-growth-cagr-of-18-industry-trends-and-forecast-by-2032\/","title":{"rendered":"Global Esports Market Report 2024, Size, Share, Growth (CAGR of 18%), Industry Trends, and Forecast by 2032"},"content":{"rendered":"
<\/p>\n
Global Esports Market<\/p>\n<\/div>\n<\/div>\n
BROOKLYN, NEW YORK, USA, January 30, 2024 \/EINPresswire.com<\/a>\/ — According to the latest report by IMARC Group, titled \u201cEsports Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2024-2032\u201d provides an extensive analysis of the industry, including esports market size, share, trends, and growth opportunities. The report also covers competitor and regional analysis and the latest advancements in the global market. The global esports market size reached US$ 1.8 Billion in 2023<\/a>. Looking forward, IMARC Group expects the market to reach US$ 8.2 Billion by 2032, exhibiting a growth rate (CAGR) of 18% during 2024-2032.<\/p>\n Get Sample Copy of Report at \u2013 https:\/\/www.imarcgroup.com\/esports-market\/requestsample<\/a><\/p>\n Factors Affecting the Growth of the Esports Industry:<\/p>\n \u2022\tRapid Growth of Online Gaming Community:<\/p>\n The esports market is significantly driven by the burgeoning global online gaming community. With the advent of high-speed internet and advanced gaming platforms, more individuals are engaging in online gaming, creating a vast audience for esports. This community spans across different age groups, geographies, and demographics, forming a diverse and active base. The social aspect of gaming, where players connect, compete, and interact in virtual environments, has also contributed to the growth of this market, turning gaming into a spectator sport.<\/p>\n \u2022\tTechnological Advancements and High-Quality Streaming Services:<\/p>\n The role of technological innovation in transforming the esports market cannot be overstated. This sector has greatly benefited from remarkable advancements in gaming hardware and streaming services. The modern gaming landscape is characterized by state-of-the-art graphics, which provide a visually stunning and realistic gaming experience. <\/p>\n High-performance gaming consoles and PCs, equipped with powerful processors and advanced graphics cards, facilitate smoother and more sophisticated gameplay, enhancing the overall experience for players. Additionally, these technological improvements have a significant impact on the viewing experience of spectators, making esports not only a gaming activity but a spectator sport as well.<\/p>\n \u2022\tIncreasing Investment and Sponsorship:<\/p>\n The growth trajectory of the esports market has been significantly accelerated by an influx of investment and sponsorship from a diverse range of companies, extending beyond the traditional confines of the gaming industry. This influx is a multifaceted phenomenon, encompassing financial backing, infrastructural development, and the establishment of professional teams and leagues. <\/p>\n Major corporations, seeing the potential in the esports sector, are investing heavily, recognizing the value of associating their brands with this rapidly growing industry. Sponsorships and partnerships with global brands have played a critical role in legitimizing esports as a competitive and financially viable sector. These sponsorships provide essential funding and support, enabling the hosting of large-scale tournaments and events with substantial prize pools that attract top-tier professional players from around the world.<\/p>\n Explore the Full Report with Charts, Table of Contents, and List of Figures: https:\/\/www.imarcgroup.com\/esports-market<\/a><\/p>\n Global Esports Market Trends:<\/p>\n The market is experiencing a remarkable transformation, marked by the formalization of professional leagues and tournaments, which has been instrumental in elevating esports to a more structured and competitive domain. Parallel to this is the growing recognition of esports as a legitimate sport, a shift in perception that has been critical in attracting a broader audience and fostering mainstream acceptance. This change is further bolstered by increased media coverage, which has played a significant role in bringing esports into the limelight and making it more accessible to a global audience.<\/p>\n Another significant trend is the collaboration between the esports industry and educational institutions, as well as governments, which is not only legitimizing the field but also promoting its growth through various initiatives and programs. Adding to this momentum is the rise of mobile esports, a phenomenon that has democratized access to competitive gaming by making it available on widely-used mobile platforms.<\/p>\n Competitive Landscape with Key Players:<\/p>\n \u2022\tActivision Blizzard Inc. Esports Market Report Segmentation:<\/p>\n By Revenue Model:<\/p>\n \u2022\tMedia Rights Advertising and sponsorships is the most prevalent revenue model due to the high visibility and branding opportunities they offer to companies in the rapidly growing esports industry.<\/p>\n By Platform:<\/p>\n \u2022\tMultiplayer Online Battle Arena (MOBA) On the basis of platform, the market has been divided into PC-based esports, consoles-based esports, and mobile and tablets.<\/p>\n By Games:<\/p>\n \u2022\tPC-based Esports First-person shooters (FPS) represented the largest segment due to their widespread popularity and engagement levels, which attract a large and active gaming audience.<\/p>\n Regional Insights:<\/p>\n \u2022\tNorth America (United States, Canada) Asia Pacific’s dominance in the esports market is attributed to the region’s large and growing youth population, widespread adoption of gaming, and significant investments in esports infrastructure.<\/p>\n Note: If you need specific information that is not currently within the scope of the report, we can provide it to you as a part of the customization.<\/p>\n Browse More Reports:<\/p>\n \u2022\tGlobal Office Supplies Market Report 2024<\/a> About Us:<\/p>\n IMARC Group is a leading market research company that offers management strategy and market research worldwide. We partner with clients in all sectors and regions to identify their highest-value opportunities, address their most critical challenges, and transform their businesses.<\/p>\n IMARC\u2019s information products include major market, scientific, economic and technological developments for business leaders in pharmaceutical, industrial, and high technology organizations. Market forecasts and industry analysis for biotechnology, advanced materials, pharmaceuticals, food and beverage, travel and tourism, nanotechnology and novel processing methods are at the top of the company\u2019s expertise.<\/p>\n Our offerings include comprehensive market intelligence in the form of research reports, production cost reports, feasibility studies, and consulting services. Our team, which includes experienced researchers and analysts from various industries, is dedicated to providing high-quality data and insights to our clientele, ranging from small and medium businesses to Fortune 1000 corporations.<\/p>\n Elena Anderson
\u2022\tCapcom Co. Ltd.
\u2022\tElectronic Arts Inc.
\u2022\tEpic Games Inc.
\u2022\tFACEIT
\u2022\tGameloft SE (Vivendi SE)
\u2022\tGfinity PLC
\u2022\tIntel Corporation
\u2022\tModern Times Group
\u2022\tNintendo Co. Ltd.
\u2022\tNVIDIA Corporation
\u2022\tRiot Games Inc
\u2022\tValve Corporation
\u2022\tZynga Inc.<\/p>\n
\u2022\tAdvertising and Sponsorships
\u2022\tMerchandise and Tickets
\u2022\tOthers<\/p>\n
\u2022\tPlayer vs Player (PvP)
\u2022\tFirst Person Shooters (FPS)
\u2022\tReal Time Strategy (RTS)<\/p>\n
\u2022\tConsoles-based Esports
\u2022\tMobile and Tablets<\/p>\n
\u2022\tAsia Pacific (China, Japan, India, Australia, Indonesia, Korea, Others)
\u2022\tEurope (Germany, France, United Kingdom, Italy, Spain, Others)
\u2022\tLatin America (Brazil, Mexico, Others)
\u2022\tMiddle East and Africa (United Arab Emirates, Saudi Arabia, Qatar, Iraq, Other)<\/p>\n
\u2022\tGlobal Plant-Based Meat Market Report 2024<\/a>
\u2022\thttps:\/\/www.imarcgroup.com\/drone-sensor-market<\/a>
\u2022\thttps:\/\/www.imarcgroup.com\/lithium-ion-battery-market<\/a>
\u2022\thttps:\/\/www.imarcgroup.com\/generic-drug-manufacturing-plant<\/a><\/p>\n
IMARC Services Private Limited
+1 631-791-1145
email us here<\/a><\/p>\n<\/p>\n